BBullet 0.92 (Fantasy Console Jam #2)
Hi.
This is my first game done in pico 8. It's been great participing in this jam, when I saw it, I wasn't sure if I could upload any thing, since I have never used Pico-8. But it was great for learning, now I'm in love with Pico! I'll be doing more things, and I'll update this game with all the ideas I got in my head. I got a huge list with different bullets and effects that I would love to implement.
Any sugestion/critic you have, I'll be pleased to listen! :)
Enjoy!
And by the way, If you mod it, I'll be pleased to play it! Let me know! (I'll upload it to pico BBS)
Cheers :)
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I have no idea what the heck is going on. I had to try every button on the keyboard until I realized that the (•) button is apparently Z. At least it let me advance the dialogue. During the actual game, I'm not sure if I'm supposed to control the ship (it just kept moving right) and I'm not sure if Z did anything. It ended after a minute or so when i got an error message:
RUNTIME ERROR LINE 0 TAB 0
IF(DST(BULLET.CENTER,ENEMY.CENTER)-2 <= BULLET:RADIUS+ENEMY.RADIUS) RETURN TRUE
ATTEMPT TO INDEX LOCAL ´ENEMY´ (A NIL VALUE)
IN COLLIDES LINE 0 (TAB 0)
IN V_ENEMIES LINE 0 (TAB 0)
IN V_STATE LINE 247 (TAB 0)
IN _UPDATE LINE 43 (TAB 0)