it's very different depending on the palatte, i like that.
Pacific Road (GBJAM6)
Pacific Road is a little visual novel created for the Game Boy Jam 6 (2018).
Game by Oscar RB (@chocoboflo)
Press Z to advance texts
Press F1 or 1 to change resolution.
Press F2 or 2 and F3 or 3 to switch palettes.
I wanted to do a game/genre not very common on a Game Boy, so I went for a little visual novel and focused to achieve the best atmosphere I could.
By the way, thanks for playing it :)
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A lovely game, leaving me with more questions than answers. I especially liked the art. The sky was especially good, with the clines as the sky went from dark to light and around the moon. Hopefully you'll expand on this concept later?
Thank you so much for your nice comment, O-Gin! Really :)
Well, at the moment I'm working on a ""bigger project"". (I dont use twitter a lot, but I have some screens if you want to ckeck it out)
But after finishing the jam, I felt like it would be cool to make some kind of little mysterious/dark stories, with that aesthetic, and having more interaction, dialogue options, different endings.
I wanted to add more interactivity in the game, but I have some problems this week and I couldn't.
So, I'm open to expand it, yes :)
Thanks again for playing it, and for your comment!
you're welcome! I think more interactivity would be great! If you expand it would definitely play it. i have seen the screen you referred to. I liked the trees and the sky again. in my personal opinion your skies and details are excellent. those little details catch my eye and hold my attention. i love to look at things like that. :)
if you focus on them, your games willmake a strong first impression! i know the moon in this game Pacific Road did that for me. i saw it and had to admire it. that's my two cents.
This is so cool! How do you create your own GameBoy games?
Thank you so much for your comment Teddemeister! :)
Well, is not strictly a game boy game, but it shares some limitations of the actual game boy (like resolution and palette). In fact, it would be very hard (and possibly impossible to export it to the game boy (that parallax effect))).
You could use any engine or library to make a game that looks like a game boy game. But if you want your game to run on an original game boys, you should learn assembly.
Hope it helped!